Let's go to the Battle Mage Secrets event, for today we have the Healed Out rule, this rule is very popular and appears in almost all my games, I don't know why ^^, it was even very easy to find a cool match to post here, unlike the Explosive Weaponry rule that so far I have not been able to win a match with it 😂, let's go to the post!
🌟 HEALED OUT 🌟
Rule | Description |
---|---|
HEALED OUT | All healing abilities are removed form Monsters and Summoners. |
Healed Out is a very interesting rule, as it disables any healing effect whether it is a summoner or monsters, it almost always catches someone off guard since it is very common to use units with healing abilities, many popular cards have this feature such as Cursed Windeku, Merdali Guardian, Goblin Psychic and Queen Mycelia, The best strategy is to think twice before using any unit with healing effects in this rule, the unit must have at least another use in your line-up or you will already start well behind in the match.
I usually don't use healing skills, at most I try to use Scavenger or Life Leech that allows you to gain maximum HP throughout the match, they are a good alternative to restore HP with this rule on the field, I also like to go very offensive using magic combos since there will be no healing to help the opponent.
Below, I will list my favorite skills and the ones I don't like to use in this rule.
Best Skills
Abilities | Nome | Description |
---|---|---|
Void Armor | Since you won't have heals to keep the lineup, this skill can help withstand intense combat and some situations, since magic damage is always a problem around here. | |
Blast | One of the best offensive skills in the game, it serves to take divine shield and some armor points, in addition to causing good damage around the target. | |
Enrage | Healing can sometimes get in the way of this powerful ability. | |
Phase | A good chance of magic damage appearing, so this skill can help you a lot to face them, since most magic damage users have very low speed. | |
Repair | In the absence of healing this skill becomes even more useful, excellent if combined with void armor. |
Worst Skills
Abilities | Nome | Description |
---|---|---|
Triage | A useless skill here, as it was neutralized by the Healed Out rule. | |
Affliction | Another useless ability, there's no reason to prevent an opposing unit from receiving healing if all units on the field will already have it. | |
Heal | Useless, another one rendered useless by the posting rule. | |
Tank Heal | Like the other healing abilities, this one was also completely neutralized due to the Healed Out rule. |
⚔️ My Team ⚔️
Card | LineUP |
---|---|
Summoner : Powerful for magic combos, but it is always being very well contained, a simple Thaddius Brood is enough to start the match losing 😅. | |
Tank : Cheap and resistant, almost perfect for this rule, it can still stun opposing units. | |
Off-Tank: I hardly leave this unit as an off-tank, but it can buy a little time for Madcap Magus to grow, and hopefully leave an opposing unit with poison. | |
DPS: Fragile card at the beginning of the game, but gains a lot of strength in the course of the game, if it has time can hold the front line very well. | |
Suport : Excellent support, lost the triage ability because of the Healed Out rule, but still manages to give armor to all units. | |
DPS:Excellent magic damage and costs only 3 mana, still manages to remove 1 HP from all opposing units. | |
DPS/Suport: I almost don't use this unit, but it has charm, can apply stun on the last opposing unit, buying time for my team. |
🤜The Battle 🤛
Analyzing the match: My opponent appeared with one of Obsidian's main opponents Thaddius Brood, in addition to losing the damage bonus all my units lost 1 HP, but his front line is very fragile to magical damage, if my team can get through them quickly they may win, I will also do good damage to the opposing back line.
Round 1 - Beginning of standard round for this amount of units on the field very hectic, almost halfway through the round I defeated a strong sniper of the opponent, soon after the Crypt Beetle also leaves the game.
Round 2 - The round starts with my tank getting knocked out, and near the end, Madcap hits the correct target and knocks out Shadow Snitch.
Round 3 - Iza is applying good stuns in the opponent's backline, but it wasn't enough to stop my Uraeus from being knocked out, the good thing is that the opponent's snake was also knocked out soon after
Round 4 and 5 - At the beginning of round 5 Iza leaves the game due to poison, but at least she applied a stun on Venari Bonesmith before dying, and right at the end I defeated Riftwing, the victory is very close.
Round 6 - With only one unit against my magic damage army, my opponent could do nothing, the Madcap dealt the last hit of the game.
🎊 Conclusion 🎊
Healed Out is a very cool rule, which makes you think if it is worth paying the mana cost of a unit with some healing ability, it usually does not pay off because it almost always has a better option, but I myself used a unit with healing skills in the match above and even with a disadvantage in the choice of summoners I managed to win, even the Goblin Healer is interesting due to its high damage in some match even with this rule taking away its main ability, just have a little attention and see if it has another use for the card on the field.
Game Link: Splinterlands
Battle Link: ZALLIN Vs. AWUFOS
Image sources: https://splinterlands.com/ and https://peakd.com/hive-13323/@freeztag/splinterlands-or-art-contest-173-or-a-free-to-use-splinterlands-divider